Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
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  1. Gameplay

Respawning System

After death players enter a death stage where their avatar is being regenerated. For avatars this time would be 12 hours.

After 12 hours the players will select a location where they can spawn. Since it is not feasible (and too advantageous) to show the complete map. We will instead offer the player several locations to be selected.

Currently, five options will be available. These will be determined randomly but following certain criteria.

The spawn points will be shown in cards, with information regarding how many allies and enemies are in that vicinity (ally and enemy count up to 3 tiles away). First option will be a place near their last death point. This point will be determined by selecting randomly from the closest available tiles from the avatar's last death point.

The second, third, and fourth options will be random points around the faction's controlled territory. They will generally be close to the border but not directly on the border (ideal tiles are 3 away from the nearest enemy territory)

The fifth option is unlocked when a player joins a clan. These tiles will be the closest available tile slot to one of the clan members.

There will be a precedence system here. Precedence is the following

● Closest to the clan leader

● Closest to a tile where there is more than 1 clan member

● Closest to a tile where there is a clan member.

If there are no clan members available or the player is not in a clan, then this option will be greyed out.

Each spawn card will show a small minimap (3 tile range where the spawn location is at the center) with information regarding territory control and a number of enemies and allies on each tile.

Also hovering over tiles will show the general location of the player in a simplified 3D world map. Speeding Up Respawn It will be possible to buy resurrecting stones from the market for instant respawning.

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Last updated 1 year ago