Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
Powered by GitBook
On this page
  • Experience Requirements
  • Gaining Experience
  • Gaining and Distributing Stats
  1. Gameplay

Leveling

PreviousMercenary Sub-GameNextReforging Avatars

Last updated 1 year ago

The level in the game has no boundaries. However, it gets progressively harder to level up characters. This is especially true for characters who do not use any equipment.

Leveling is permanent, this means the avatars are sold with their level on them.

Stat distribution is not permanent. When an avatar is put on the market their stats will be reset.

An avatar cannot be sold without resetting its stats.

Stats can be reset for a small amount of money/tokens to allow changes in tactics and strategy of the using player.

Experience Requirements

Level

Total Exp

Exp Required

1

0

1000

2

1000

1500

3

2500

2250

4

4750

3375

5

8125

5063

6

13188

7594

7

20782

11391

8

32173

17086

9

49259

25629

10

74888

38443

Experience required to go from Level X to Level X+1 is calculated by the following:

Gaining Experience

Actions taken inside the game provide experience to the players. In general spending energy provides experience however, different actions have different weights on how experience is generated.

Action

Modifier

Mining

x1

Attacking

x 0.2 x Damage x √Level Difference

Adventuring

x1.5

Gaining and Distributing Stats

Avatars will gain a free “stat” point which can be assigned to any stat in-game. These stats can be redistributed if they want. We can have a timer to allow redistribution or we can make it cost tokens to perform a redistribution.