Leveling
The level in the game has no boundaries. However, it gets progressively harder to level up characters. This is especially true for characters who do not use any equipment.
Leveling is permanent, this means the avatars are sold with their level on them.
Stat distribution is not permanent. When an avatar is put on the market their stats will be reset.
An avatar cannot be sold without resetting its stats.
Stats can be reset for a small amount of money/tokens to allow changes in tactics and strategy of the using player.
Experience Requirements
Level | Total Exp | Exp Required |
1 | 0 | 1000 |
2 | 1000 | 1500 |
3 | 2500 | 2250 |
4 | 4750 | 3375 |
5 | 8125 | 5063 |
6 | 13188 | 7594 |
7 | 20782 | 11391 |
8 | 32173 | 17086 |
9 | 49259 | 25629 |
10 | 74888 | 38443 |
Experience required to go from Level X to Level X+1 is calculated by the following:
Gaining Experience
Actions taken inside the game provide experience to the players. In general spending energy provides experience however, different actions have different weights on how experience is generated.
Action | Modifier |
Mining | x1 |
Attacking | x 0.2 x Damage x √Level Difference |
Adventuring | x1.5 |
Gaining and Distributing Stats
Avatars will gain a free “stat” point which can be assigned to any stat in-game. These stats can be redistributed if they want. We can have a timer to allow redistribution or we can make it cost tokens to perform a redistribution.
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