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Leveling

The level in the game has no boundaries. However, it gets progressively harder to level up characters. This is especially true for characters who do not use any equipment.
Leveling is permanent, this means the avatars are sold with their level on them.
Stat distribution is not permanent. When an avatar is put on the market their stats will be reset.
An avatar cannot be sold without resetting its stats.
Stats can be reset for a small amount of money/tokens to allow changes in tactics and strategy of the using player.

Experience Requirements

Level
Total Exp
Exp Required
1
0
1000
2
1000
1500
3
2500
2250
4
4750
3375
5
8125
5063
6
13188
7594
7
20782
11391
8
32173
17086
9
49259
25629
10
74888
38443
Experience required to go from Level X to Level X+1 is calculated by the following:

Gaining Experience

Actions taken inside the game provide experience to the players. In general spending energy provides experience however, different actions have different weights on how experience is generated.
Action
Modifier
Mining
x1
Attacking
x 0.2 x Damage x √Level Difference
Adventuring
x1.5

Gaining and Distributing Stats

Avatars will gain a free “stat” point which can be assigned to any stat in-game. These stats can be redistributed if they want. We can have a timer to allow redistribution or we can make it cost tokens to perform a redistribution.