Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
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  1. Gameplay
  2. Financial Instruments

Market Spread

The market similar to other systems are designed against bots. These will be enforced by a trading penalty system, where the players have to pay a fee when selling the items. The penalty paid is collected by the market as the market fee, and provide the necessary market spread.

Players will be able to consume items are buy “products” to lower their market fees.

Trade penalty will be determined by the following

Sell Trade Penalty (STP)

2%

Buy Trade Penalty (BTP)

2%

The item will be sold using these, and the net gains and “losses” of the players will be like the following.

Item List Price

Buyer Pays

Seller Gets

Buyer Market Fee

Seller Market Fee

Total Fee

1000

1020

950

20

50

70

For a weekly subscription, trading players will be able to reduce their market fee, to make their prices more competitive. For example, the sellers can reduce their market fee percentage by half through acquiring “trade licenses”

Item List Price

Buyer Pays

Seller Gets

Buyer Market Fee

Seller Market Fee

Total Fee

1000

1020

975

20

25

45

The buying plates will be able to see items in their “list” price and their “buy price” to determine if buying a trade license is worth it.

PreviousFinancial InstrumentsNextOpen Market and Trading

Last updated 1 year ago