# Treasure Hunt

Each hexagon in the game would have small chance of dropping special items or pieces with varying rarities. This would trigger by mining. Items would of course be limited.\
\
&#x20;

&#x20;

| Small Treasure Part | 10 of them can be combined (or sold) to create a random complete treasure                                  |
| ------------------- | ---------------------------------------------------------------------------------------------------------- |
| Treasure Part       | 5 of them can be combined (or sold) to create a random complete treasure                                   |
| Large Treasure Part | 3 of them can be combined (or sold) to create a random complete treasure                                   |
| Uncommon Treasure   | A treasure which will be exchanged for an uncommon item and some resources/tokens at the end of the event. |
| Rare Treasure       | A treasure that will be exchanged for a rare item and some resources/tokens at the end of the event.       |
| Legendary Treasure  | A treasure that will be exchanged for a legendary item and some resources/tokens at the end of the event.  |


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://gainhive-and-gainpad.gitbook.io/whitepaper/gameplay/events/treasure-hunt.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
