Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
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On this page
  1. Gameplay
  2. Events

Treasure Hunt

Each hexagon in the game would have small chance of dropping special items or pieces with varying rarities. This would trigger by mining. Items would of course be limited.

Small Treasure Part

10 of them can be combined (or sold) to create a random complete treasure

Treasure Part

5 of them can be combined (or sold) to create a random complete treasure

Large Treasure Part

3 of them can be combined (or sold) to create a random complete treasure

Uncommon Treasure

A treasure which will be exchanged for an uncommon item and some resources/tokens at the end of the event.

Rare Treasure

A treasure that will be exchanged for a rare item and some resources/tokens at the end of the event.

Legendary Treasure

A treasure that will be exchanged for a legendary item and some resources/tokens at the end of the event.

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Last updated 1 year ago