> For the complete documentation index, see [llms.txt](https://gainhive-and-gainpad.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gainhive-and-gainpad.gitbook.io/whitepaper/gameplay/combat-system/melee-and-ranged-combat.md).

# Melee and Ranged Combat

#### Ranged Attack

●      An avatar must not be adjacent to the target avatar.

●      Ranged attacks also consume 1 energy.

●      The defending avatar does not fire back at the attacker.

| <p><em><code>Allowing ranged counter attacks means defenders can “exceed” their normal range.Ranged attacks has lower damage.</code></em><br><em><code>Since multiple enemies can attack a single target reduced ranged damage keeps the hit-to-kill count steady.</code></em><br></p> |
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