Combat System

This part details the implementation of the combat system.

Inspirations

The combat system of the GainHive is inspired by the Civilization VI series combat system.

The key inspirations are:

● The attacker and the defender are not on the same tile. An attack always happens from a tile to a different tile.

● Combats do not immediately result in defeat. To an enemy combatant to be defeated it might require more than one attack.

Overview

● An attacker avatar is an avatar that tries to move into an “enemy” occupied tile. If this is the case the combat starts.

● In combat there is randomness but most of the outcome will be determined by the avatar statistics.

● Attacking consumes energy. Each attack consumes 1 energy.

● Attacking has no cooldown.

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