# Gameplay

- [The Planet](/whitepaper/gameplay/the-planet.md): Do you have what it takes to conquer them?
- [Hexagons](/whitepaper/gameplay/the-planet/hexagons.md): Rentable and upgradeable hexagons are the sole source for any kind of rewards available within GainHive.
- [Player Avatars](/whitepaper/gameplay/player-avatars.md)
- [Factions](/whitepaper/gameplay/player-avatars/factions.md)
- [Faction Based Diplomacy](/whitepaper/gameplay/player-avatars/factions/faction-based-diplomacy.md)
- [Clans](/whitepaper/gameplay/player-avatars/clans.md)
- [Clan Warfare and Rewards](/whitepaper/gameplay/player-avatars/clans/clan-warfare-and-rewards.md)
- [Clan Pages](/whitepaper/gameplay/player-avatars/clans/clan-pages.md)
- [Algocracy and Player Organisation](/whitepaper/gameplay/player-avatars/algocracy-and-player-organisation.md): Facilitating Player Communication
- [The King/Queen/Leader](/whitepaper/gameplay/player-avatars/algocracy-and-player-organisation/the-king-queen-leader.md)
- [War and Peace Decisions](/whitepaper/gameplay/player-avatars/algocracy-and-player-organisation/war-and-peace-decisions.md)
- [F2P and Customer Segmentation](/whitepaper/gameplay/f2p-and-customer-segmentation.md)
- [Mercenary System](/whitepaper/gameplay/f2p-and-customer-segmentation/mercenary-system.md)
- [Mercenary Sub-Game](/whitepaper/gameplay/f2p-and-customer-segmentation/mercenary-system/mercenary-sub-game.md)
- [Leveling](/whitepaper/gameplay/leveling.md)
- [Reforging Avatars](/whitepaper/gameplay/reforging-avatars.md)
- [Reforging Bonus](/whitepaper/gameplay/reforging-avatars/reforging-bonus.md)
- [Avatar Quality](/whitepaper/gameplay/reforging-avatars/avatar-quality.md)
- [Aspect Trading](/whitepaper/gameplay/reforging-avatars/aspect-trading.md)
- [Equipments](/whitepaper/gameplay/equipments.md)
- [Upgrading Equipments](/whitepaper/gameplay/equipments/upgrading-equipments.md)
- [Crafting Equipments and Items](/whitepaper/gameplay/equipments/crafting-equipments-and-items.md)
- [Action and Energy System](/whitepaper/gameplay/action-and-energy-system.md): A short breakdown of all actions are listed below. Please note that each action detail might be explained in a later section of the document.
- [Movement System](/whitepaper/gameplay/movement-system.md): This document details the implementation of the movement system.
- [Combat System](/whitepaper/gameplay/combat-system.md): This part details the implementation of the combat system.
- [Combat Phases](/whitepaper/gameplay/combat-system/combat-phases.md)
- [Melee and Ranged Combat](/whitepaper/gameplay/combat-system/melee-and-ranged-combat.md): There are two types of combat, first is melee where two opposing avatars are adjacent. The second ona e is ranged attack where the two avatars are not adjacent.
- [Adjusting and Balancing](/whitepaper/gameplay/combat-system/adjusting-and-balancing.md)
- [Combat Outcomes](/whitepaper/gameplay/combat-system/combat-outcomes.md)
- [Attacker Victory](/whitepaper/gameplay/combat-system/combat-outcomes/attacker-victory.md)
- [Defender Victory](/whitepaper/gameplay/combat-system/combat-outcomes/defender-victory.md)
- [Tie](/whitepaper/gameplay/combat-system/combat-outcomes/tie.md)
- [Respawning System](/whitepaper/gameplay/respawning-system.md)
- [Looting System](/whitepaper/gameplay/looting-system.md)
- [Items](/whitepaper/gameplay/looting-system/items.md)
- [Mining System](/whitepaper/gameplay/mining-system.md)
- [Items](/whitepaper/gameplay/mining-system/items.md)
- [Hiding and Immunity](/whitepaper/gameplay/hiding-and-immunity.md)
- [Events](/whitepaper/gameplay/events.md)
- [Full Loot Night](/whitepaper/gameplay/events/full-loot-night.md)
- [Treasure Hunt](/whitepaper/gameplay/events/treasure-hunt.md)
- [Spachip Drops](/whitepaper/gameplay/events/spachip-drops.md)
- [Storms and Volcanos](/whitepaper/gameplay/events/storms-and-volcanos.md)
- [Free Events](/whitepaper/gameplay/events/free-events.md)
- [Monetized Events](/whitepaper/gameplay/events/monetized-events.md)
- [Sponsored Events](/whitepaper/gameplay/events/sponsored-events.md)
- [Seasons](/whitepaper/gameplay/seasons.md)
- [Financial Instruments](/whitepaper/gameplay/financial-instruments.md)
- [Market Spread](/whitepaper/gameplay/financial-instruments/market-spread.md)
- [Open Market and Trading](/whitepaper/gameplay/financial-instruments/open-market-and-trading.md)
- [Direct Player to Player Trading](/whitepaper/gameplay/financial-instruments/direct-player-to-player-trading.md)
- [Renting Avatars](/whitepaper/gameplay/financial-instruments/renting-avatars.md): Avatars can be rented by other registered players.
- [Factions and Clans](/whitepaper/gameplay/financial-instruments/factions-and-clans.md)
