Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
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  1. Gameplay

Looting System

PreviousRespawning SystemNextItems

Last updated 1 year ago

When an avatar is killed they lose all of 100% of their inventory[1] [2] [3] and the bounty wallet.. These include game-specific items such as aluminium, crystal etc. and their tokens.

There is a breakdown for the combined items in the inventory and bounty wallet of the defeated avatar.

Percentage

Lost

10%

Burned forever

Spilled

5%

Stays on the hexagon, when the hexagon is mined it can be harvested as well.

Clan Share

5%

If the attacker has a clan this goes to clan vault, if not this goes to faction vault.

Faction Share

5%

This goes to faction vault.

Bounty

10%

This goes into bounty wallet of the player.

Actual Gain

65%

Actual Gain Distribution

Percentage

Immediate Gain

10%

Inventory Gain

90%