Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
Powered by GitBook
On this page
  1. Gameplay

Player Avatars

PreviousHexagonsNextFactions

Last updated 1 year ago

This details the implementation of the avatars, their inventory and their statistics.

There are two types of avatars in the game. The first one is the permanent avatars, which permanently belong to players. They can be sold and traded as the player's content.

The 12000 avatars are bought from our marketplace. These are Founder Avatars. There are also another 12000 avatars that can become accessible by staking a certain amount of tokens into our game. These avatars are called the Shell Avatars

Stats

Abbreviation

Attack

ATT

Determines the attack strength of the avatar.

Defense

DEF

Determines the defense strength of the avatar.

Health Points

HP

Determines the total health of the avatar.

Range

RNG

Determines the amount of tiles an avatar can shoot using a ranged attack.

Mining

MINE

Determines the chance roll at which the avatar mines.

Regeneration

REG

Determines the speed at which the avatar regenerates health points.

Vitality (optional)

VIT

Determines the speed at which the avatar is ready to spawn after death.

Energy

ENG

This affects the energy the players can do to perform actions in the game see the actions document.

Page cover image