Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
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  1. Gameplay
  2. Equipments

Upgrading Equipments

In addition to their rarity, equipments have a quality rank which can go upto infinity. Quality rank can be increased by combining an equipment with resources. This is called upgrading. This would increase the quality of the equipment.

Equipment quality does not affect the primary bonus of the equipment.

● Consumes an equipment and resources to produce the same type of equipment with 1 higher quality rank.

● Upgrade actions can fail, causing the resources used to be lost in the process.

● Quality increases the experience gain modifier of the equipped avatar.

● Each quality rank provides an experience gain bonus rate of 5%

Equipment Type

Base Resource Required

Resource Scaling

Head

100 Metal 25 Crystal 3 Upgrade Tokens

1.1x per quality rank E.g. 121 Aluminium 3 Upgrade Tokens for

Upgrading head equipment from Rank 2 to Rank 3

Body

300 Metal 50 Crystal 5 Upgrade Tokens

Hands

100 Metal

3 Upgrade Tokens

Weapon

150 Metal 50 Crystal 10 Upgrade Tokens

PreviousEquipmentsNextCrafting Equipments and Items

Last updated 1 year ago

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