Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
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  1. Gameplay
  2. F2P and Customer Segmentation
  3. Mercenary System

Mercenary Sub-Game

● Mercenaries will be able to train themselves daily to get stronger. Training will cost them resources.

● Mercenaries can slot themselves into one of the empty avatars. The slot they choose can be changed at any time for a small number of resources.

● Mercenaries can then fight in “skirmishes” against neighboring enemy tiles. Attacks on neighboring tiles will be able to kill enemy “mercenaries” with certain probabilities. If there are no mercenaries left in the enemy territory, the mercenaries will attack directly onto enemy avatars and will be able to damage them. The combat for mercenaries will be detailed further in the future.

● When all avatars in a zone are dead, the “general” avatars will move into the tile. If multiple factions are attacking the same zone, the general with the highest “move” stat will take precedence.

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Last updated 1 year ago