Whitepaper
  • ⚔️Welcome to GainHive & GainPad - The Whitepaper
  • Introduction
  • GainPad
  • GainHive
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
      • Algocracy and Player Organisation
        • The King/Queen/Leader
        • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
    • Financial Instruments
      • Market Spread
      • Open Market and Trading
      • Direct Player to Player Trading
      • Renting Avatars
      • Factions and Clans
  • Roadmap & Achievements
    • RoadMap
    • Achievements
  • TOKENOMIC $Ghive
    • $Ghive - The Governance
    • Game Economy
  • TEAM
    • About Us
    • Core Members
Powered by GitBook
On this page
  1. Gameplay
  2. F2P and Customer Segmentation

Mercenary System

The sub-players can play the game in multiple ways. Avatars will act as generals and will be able to buy themselves the ability to command “mercenaries” for a reasonable amount of money AND for a certain amount of time. This system allows players to designate a target and perform a variation of “auto-attacking” to the designated hexes. This system will provide a way to buy a legitimate “bot” for the players. The mercenary players which are entered the game through controlled “code distribution” or “entry-fee of 5$” will be able to choose to fight alongside these avatars. The mercenaries will boost the main stats of the attacking and defending avatars. It is important to provide an optimization and progression game for such players as their incomes will be very low and instead, the fun element should provide a reason for retention.

PreviousF2P and Customer SegmentationNextMercenary Sub-Game

Last updated 1 year ago