# Mining System

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In GHıve, mining is a taken action rather than a continuous process. Thus the results of mining are determined at the exact moment of the mine action. Mining is the most rewarding action in the game after looting, but it makes your character vulnerable for a period of time.

●      Mining consumes 1 energy to perform.

●      Your avatar becomes vulnerable for 5 minutes after mining with no option to hide. However, the character can still move and attack as usual.

A simple avatar with mining skill of 0 should mine a territory in 48 hours, if it spends all of its energy to mine. With more players it will take significantly faster to mine a hex.

When a mining action is performed a mining with varying success levels will take place. The details can be found below

For an avatar with mining skill 1, the following table applies.<br>

| Name             | Chance | Outcome Modifier | Hex Percentage |
| ---------------- | ------ | ---------------- | -------------- |
| Regular Mining   | 60%    | 1x               | 1%             |
| Good Mining      | 30%    | 2x               | 2%             |
| Great Mining     | 6%     | 5x               | 5%             |
| Epic Mining      | 3%     | 10x              | 10%            |
| Legendary Mining | 1%     | 25x              | 25%            |

For each mining skill a player has the mining chances will be multiplied by 1+Mining Skill (except for regular mining, regular mining chance will be reduced to keep the sum of all chances 100%)

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For example for a player with 10 Mining skill, the table will look like the following

| Name             | Chance | Outcome Modifier | Hex Percentage |
| ---------------- | ------ | ---------------- | -------------- |
| Regular Mining   | 20%    | 1x               | 1%             |
| Good Mining      | 60%    | 2x               | 2%             |
| Great Mining     | 12%    | 5x               | 5%             |
| Epic Mining      | 6%     | 10x              | 10%            |
| Legendary Mining | 2%     | 25x              | 25%            |

Additionally to the tokens, we can introduce special item drops to minings higher than “good” mining.


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